Universities open professional perspectives of e -sports

Author:Xinhuanet Time:2022.07.20

Xinhua News Agency, Beijing, July 20th.

Xinhua News Agency "Xinhua View Point" reporters Song Jia, Xu Dongyuan, and Chen Xiyuan

As a new major, e -sports majors have been opened in more than two years in the past two years, and have attracted the attention of many candidates. "Is the e -sports major learn to play games?" "Is it a e -sports player?" ... There are many questions on some social platforms. What does this professional teach? How is employment?

The status quo of e -sports majors in colleges and universities

In 2016, the Ministry of Education issued the "Professional Catalog of Higher Education (Specialty) for General College of Higher Education", and the "e -sports movement and management" became one of the 13 supplementary majors. Subsequently, universities in Sichuan, Hunan, Anhui and other places opened e -sports majors. According to incomplete statistics, there are currently more than ten undergraduate colleges and dozens of vocational colleges in China.

Screenshot of the Ministry of Education

Xiong Bingqi, the dean of the 21st Century Education Development Research Institute, said that the opening of e -sports majors in colleges and universities is a response to the relevant policies of the development of the e -sports industry to meet the needs of talents under the huge market size.

It is understood that the categories, specific names and application requirements of e -sports related majors of colleges and universities are different.

Some majors are listed as art. For example, the major of art and technology (digital entertainment direction) opened by Communication University of China (digital entertainment direction), Nanjing Media Institute opened broadcasting and hosting art (e -sports commentary and anchor) and art and technology (e -sports game planning and design). Bachelor, you need to take the art test.

Some majors are included in sports majors. For example, Hebei Media Institute opens a major in e -sports sports and management, and needs to take the sports unified examination when applying for the exam.

Some majors belong to ordinary enrollment categories. The e -sports and management majors opened by the Shandong Institute of Physical Education, the Capital Institute of Physical Education are general enrollment, and the degree category is awarded the degree.

"I have always been interested in games and e -sports, but I didn't know how to enter this industry before." Du Kai, the first student of Milk and Entertainment, Communication University of China, said that the new major opened a passage for him.

Features of professional curriculum settings

When it comes to e -sports majors, one of the most common problems is: teach not to play games?

Zhang Zhaogong, director of the Department of Game Design of the School of Animation and Digital Art of Communication University of China, said that e -sports -related majors are trained for industry reserve talents.

According to Zhang Zhaogong, the e -sports industry chain can be divided into upstream, middle and downstream. The upstream is mainly based on game research and development. The midstream is the organization and operation of the event. The downstream is the dissemination of events and e -sports culture. Each link has its own characteristics, and the focus of the course is different.

The reporter sorted out and found that the talent training of e -sports related majors covering e -sports technology (data analysis, etc.), event activities, sports medical (e -sports rehabilitation, etc.), e -sports dissemination (explanation, program planning, etc.), etc. Three courses: general education, professional theory and practice. The core content covers the introduction of e -sports, e -sports venues and event operation management, direct broadcasting of e -sports events, e -sports programs, and e -sports media.

Intercepting the Guide to Application from the Capital Institute of Physical Education in 2022

In the general education part, mathematics, logic, sociology and other courses are all included. Hong Tiankuo, a 2018 student of Communication University of China, admitted that he did not understand why he was scheduled like this at the beginning, but after learning, he found that these courses are closely related to majors. "Linear algebra is an important foundation for game development. The logic runs through content design. Sociology, anthropology and other courses can develop thinking and enhance expression."

As one of the earliest colleges and universities that offer e -sports related majors, Communication University of China focuses on some courses of entertainment around the game, including game design, game data analysis, game psychology, etc.; Essence "We also cooperate with other departments, such as jointly set up e -sports commentary courses with the broadcast host." Zhang Zhaogong said.

Yang Yunhao, who was studying at the School of Media and Art of the School of Media and Art of Shanghai Institute of Physical Education, told reporters that during the freshman year, basic courses such as broadcasting, stage performances, journalism, and art need to play the basic skills of broadcasting and hosting professionalism. After junior year, he began to receive systematic e -sports -related courses.

"The senior practitioners and professional players of the school will give us classes, share the latest developments in the industry, and guide practice." Yang Yunhao said.

Graduate practitioner direction

It is understood that the first two graduates of the Communication University of China have signed relevant positions in game research and development, and some people have joined the sports event company, operation and communication company. Most of the first graduates of the Shanghai Institute of Physical Education are engaged in e -sports explanations and related positions.

Zhu Junhe, the head of broadcasting and hosting the art of broadcasting and hosting art, believes that the current demand for upstream industries such as game planning and animation creation is large, and the demand for top talents in the industry is high.

Peng Yan, a lecturer at the e -sports course of Chengdu Institute of Physical Education, said that everyone is often more familiar with e -sports players, but in addition to the players, many people need a lot of people to support a event, and professional talents are needed.

On May 31, citizens and e -sports enthusiasts watched the e -sports competition at the main competition venue of the Hangzhou E -sports Center. Xinhua News Agency reporter Jiang Han Photo

Zhu Qinqin, Secretary -General of the Shanghai E -sports Sports Association, believes that from the general e -sports industry, market personnel demand is still high.

Ai Media Consultation data shows that the scale of China's e -sports market is on a rise, and it is expected to reach 184.3 billion yuan in 2022. In 2019, the Ministry of Human Resources and Social Affairs listed "e -sports operators" and "e -sports players" as new occupations, and was defined as "personnel engaged in activity organizations and content operations in the e -sports industry" and "engaged in different types of e -sports projects" Personnel for competition, sparring, experience and activity performances. "

Analysis report on the current status analysis report of E -sports operators and e -sports operators released by the Ministry of Human Resources and Social Security in 2019 pointed out that less than 15%of e -sports positions are currently in a state of manpower.

The survey report of the types of e -sports industry positions jointly released by many institutions shows that there are more than 100 types of e -sports industry positions, involving categories such as competitions, communication, functions and derivatives.

Peng Yan believes that in recent years, some cultural and creative and design companies have also intersect with the e -sports industry. Graduate graduates of e -sports do not have to be limited to the field of e -sports.

Experts such as Zhu Qinqin said that the e -sports industry is updated quickly, and practitioners also need to learn new knowledge and content in time to continuously adapt to new changes.

【Edit: Chen Haifeng】

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