Entering the game, retreating can do live broadcast ... E -sports majors are not only "playing games"

Author:Mammoth video Time:2022.07.01

Elephant reporter Song Yingying

The college entrance examination volunteer is about to fill in, and many emerging majors have once again become the focus of attention, and e -sports majors are one of them.

For this major, the first impression of many people is to "play games". But in fact, if you see its full name- "E -sports Movement and Management", you know that this is actually a university question involving the development of the entire industry.

(Photo by Xinhua News Agency reporter Liu Xiao)

In 2017, after the Ministry of Education added the "e -sports movement and management" major, some domestic universities carried out "test water". In 2021, the first batch of e -sports college students, including some higher vocational colleges in Henan, graduated.

What are the contents of e -sports majors? What are the employment prospects of graduates? What are the development trends of this major in the future? Let us focus our attention again.

E -sports majors are not "playing games" Henan has trained the first graduate

"E -sports majors are really not playing games." Speaking of his studies, Liu Xiaohan, a 19th -level student of Henan Vocational College of Mechanical and Electrical and Electrical, told reporters.

Liu Xiaohan just graduated this year and is currently working on a large domestic e -sports institution in China. The major he has learned is the emerging "e -sports sports and management majors", and there are less than ten high -vocational colleges that have opened the major in Henan. And his classmates with him can also be said to be the first batch of graduates of e -sports colleges and universities in our province.

"To be honest, I also knew that there was this major at the high recruitment promotion meeting. At first, I thought it was playing games, and the family also opposed it. After understanding it in detail, I knew that this was a major major in development and a very wide content involved in content. It was not Playing the game is so simple. "

In September 2016, the Ministry of Education promulgated the "Notice on Doing a good job in the 2017 Higher Vocational School's Propaganda Professional Declaration Work" (Faculty of Chengshi [2016] No. 114) to use the e -sports movement and management as the nation's "ordinary higher school higher school higher levels higher Professional Education (Specialty) Professional Catalog "was supplemented in 2016 and officially implemented in 2017.

(Photo by Xinhua News Agency reporter Liu Xiao)

After the policy was introduced, many domestic colleges and universities "test water" related majors. The reporter noticed that since 2019, Henan has successively opened e -sports majors in higher vocational colleges. At present, the Anyang Vocational and Technical College, Henan Industrial and Information Vocational College, Henan Logistics Vocational College, Sanmenxia Vocational College, Henan Vocational College of Mechanical and Electrical Vocational College have joined it.

The competition operation and live broadcast management also learn to broadcast the broadcast of e -sports majors in "Learning"

What are the major in e -sports?

Liu Xiaohan told reporters that many people think that they have studied e -sports, and they are "playing games" every day. In fact, this is not the case. "In addition to basic courses, you also need to learn PS, PR, AI, AE, and e -sports theoretical knowledge, new media operations,". "

"The direction of e -sports is very wide. There are competition operations, live broadcast management, e -sports coaches, e -sports referees, graphic design, video editing, etc. Of course, there will also be courses in" playing games ", but this is only part of it. "Liu Ran, a teacher of Henan Vocational College of Mechanical and Electrical, told reporters that e -sports majors are a strong market. At present, those who have opened the major in the province are higher vocational colleges. Therefore, there are many combinations with e -sports enterprises. One is the direction of professional skills. Students with high competitive levels will be sent to regular clubs for training and cultivated in competitions at all levels. The other direction is to learn competitive competition planning, implementation, and promotion in terms of competition operations.

(On May 31, the opening ceremony of the Hangzhou E -sports Center and the first citizen opening day event was held at the main competition venue of the Hangzhou E -sports Center.

Outside of Henan, many undergraduate colleges and even well -known universities in China have also opened e -sports related majors, such as Nanjing Media College (formerly Nantuchong College of Communication University of China), the first e -sports college in the country. According to the information of the official website, its There are two undergraduate majors: broadcasting and hosting art (e -sports commentary and anchor), art and technology (e -sports game planning and design). From the perspective of professional learning content, there are very few related content of "playing games".

For example, broadcasting and hosting art (e-sports commentary and anchor), the main courses are the basis 1-3, broadcast hosting business, e-sports commentators, e-sports commentary ability training, etc. In addition, there are nearly 25 and public elective courses such as performance foundation, image design (styling positioning), new media introduction, innovative thinking training, media literacy, reporters on -site reports, spread psychology, science fiction and magic literature, and public elective courses and public elective courses and public electoral elective courses and public elective courses and public electives and public electives and public electives and public electoral elective courses and public electives and public electives and public electives and public electives and public electives and public electoral elective courses and public electoral elective courses and public electives and public electives and public electives and public electives and public electives and public electives and public electives and public electives and public elective courses. Expert lecture.

What is the outlook for employment? There are a lot of gaps in talents, and salary has risen year by year

Although e -sports majors are emerging majors in China, the e -sports industry is not too late.

As early as 2008, the State General Administration of Sports adapted e -sports from the 99th official sports project to the 78th formal sports project; in July 2015, the State General Administration of Sports promulgated the "Interim Regulations on the Management of E -sports Contests" for the e -sports industry Development provides policy support and specifications; in 2017, the former Ministry of Culture issued the "Thirteenth Five -Year Plan of the" Thirteenth Five -Year Plan "of the Ministry of Culture" proposed to support the development of sports competition performances and e -sports;

In 2018, e -sports officially became the electronic sports performance project of the Jakarta Asian Games. At this point, e -sports has gained the same position as traditional sports in the national sports strategy. The early start of the e -sports industry and the long overdue of talent training have led to a large number of gaps in e -sports talents.

(Photo by Xinhua News Agency reporter Zhang Jinjia)

The "New Professional Occupation of E -Metropolitan Employees Employment Employment Status Analysis Report" released by the Ministry of Human Resources and Social Security in 2019 pointed out that my country's e -sports market has become the most influential and potential market in the world, but less than 15%of the electronics Athletic positions are in a state of manpower saturation, predicting that the demand for e -sports talents in the next five years is nearly 2 million.

(Photo by Xinhua News Agency reporter Zhang Jinjia)

The "Report in the High -end Talent Employment in the 2021 E -sports field" launched by the Hunter Data Research Institute shows that the average annual salary of newly issued positions in the 2021 e -sports field is 264,800 yuan, and it is in an annual growth trend. The report pointed out. The recruitment salary of the e -sports industry not only higher than the average level of the industry, but also higher than the salary of high -paying industries. From the perspective of specific data, the e -sports industry is 55,800 yuan and 26,000 yuan higher than the financial and Internet industries, respectively. This also reflects the popularity of e -sports in the employment market.

Liu Ran told reporters that this year is a graduate of the school's first e -sports student with an employment rate of about 95%. "This industry is lacking as a whole. It can be said that as long as you are willing, you can find your own appropriate work and development direction."

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