The first batch of "e -sports player professional skills level certificate" was issued, and the e -sports talent certification system was officially landed

Author:Cover news Time:2022.08.26

"E -sports players" became the first batch of "licensed" e -sports players in Guangdong for more than a year after being identified by the Ministry of Human Resources and Social Security.

On August 25, the first batch of "e -sports" professional skills level certificates were officially issued, which means that the industry -headed enterprise participating in the co -created e -sports talent identification model took the lead in landing in Guangdong. The employer authorized by the Ministry of Human Resources and Social Affairs to conduct the employment of e -campaign certification work. Under the guidance of the Guangdong Provincial Human Resources and Social Affairs Department and the Shenzhen Human Resources and Social Affairs Bureau, it is piloted in Shenzhen to open the qualification training and skills identification of the "e -sportsman" Work.

E -sports staff vocational skills level certification examination sign -in

After passing the vocational skills level exam, the relevant practitioners can obtain the vocational skills level certificates recognized by the Ministry of Human Resources and Social Security and the Guangdong Provincial Department of Human Resources and Social Security and the industry recognized Tencent Education Certificate.

E -sports staff vocational skills level certificate

E -sports talent professional certification system to ensure the healthy and orderly development of the e -sports industry

The "2022 Asian E -sports Industry Development Report" shows that the global e -competition revenue will reach US $ 1.384 billion in 2022, of which the Chinese e -sports event revenue accounts for the proportion of about 1/3 of the global e -competition revenue. China has already already been. Become the world's largest e -sports market, e -sports has become an emerging sports industry, and the construction of a complete e -sports professional talent training and identification system is an inevitable measure for the healthy development of the industry.

In this regard, Zhang Yijun, the first chairman of the China Audiovisual and Digital Publishing Association, said: "At present, there are still many gaps in e -sports professionals, and it is urgent to establish a multi -level talent training system to make up for enrichment. Talent training, exploring the industry's vocational qualifications, build an authoritative professional talent service platform, and enhance the sense of belonging and recognition of practitioners. "

In February 2021, the Ministry of Human Resources and Social Security issued 13 new national vocational skills standards including "e-sportsmen". Among them, it clearly stipulates that "e-sportsmen (professional codes are 4-13-99-01) "Occupational definitions, work content, and skills requirements have achieved the formal linked of e -sports vocational education and national official skills. According to the rules of regulations, e -sports staff are divided into five levels of level 5/junior work, fourth -level/intermediate work, third -level/senior worker, secondary/technician and senior technician. Police can pass vocational training and qualification examinations Eliminate the skill level.

In June of this year, the Guangdong Human Resources and Social Affairs Department and Shenzhen Human Resources and Social Security Bureau followed the "e -sports player" vocational skills standards, and joined hands with Tencent to start the first batch of e -sports qualification training for employment. Check the basic skills and theoretical levels of all students. The issuance of this certification means that e -sports practitioners have their own "ID cards", and the training and certification system of e -sports professional talents will be further standardized and professional. Social affirmation, industry confidence has been boosted.

Shi Xiang, editor -in -chief of "E -sports" magazine, believes: "Emphasis on professional identity, the setting of the entry threshold, the clarity of the job competence model, is essentially strengthening the identity. So far External seeking understanding needs to realize self -driving self with a professional attitude. The certification of e -sports players is another deepening of the status of e -sports. This deepening will be particularly far -reaching on the line for a long time. "

The demand for the development of digital economy development of digital economy is increasing.

In recent years, e -sports, as a "super digital scene", has become more and more influence and radiation in science and technology, tourism, cultural and creative and other fields. Grab.

Taking Guangdong as an example, according to the data of the "2021 Guangdong E -sports Industry Development Report", in 2021, Guangdong's e -sports industry revenue reached 123.63 billion yuan, accounting for 73.6%nationwide. The number of Guangdong e -sports companies accounted for 15.3%nationwide, the number of e -sports practitioners accounted for 31.6%in the country, and the number of e -sports practitioners ranked first in the country. The rapid development of the industry, the demand for talents is also increasing. Among them, the demand for e -competition service talents accounts for 47.1%, 32%of e -sports game development talents, 11.4%of e -sports education talents, 8.2%of e -sports media talents, and 1.3%of the functional talents of e -sports clubs.

At the 2022 Tencent E -sports Annual Conference, Hou Miao, vice president of Tencent Games and general manager of Tencent E -sports, said in an interview with reporters that if the e -sports industry is currently developing, the gap between talents in the next few years should be two hundred hundred hundreds of talents in the next few years. Thousands of or even more. In addition to e -sports professional players, they need to be a large number of talents in various fields such as direct broadcasting, network security guarantee, event execution, club management, and operation.

The implementation of the professional skills level of the e -sports staff in Guangdong means that the relevant e -sports companies in Guangdong have the basis for the evaluation of industry talents, and the regional e -sports practitioners will have a clearer career development direction.

Wang Xiaodong, dean of the School of Leisure Sports and Management of Guangzhou Institute of Physical Education, said that the vocational skills level certificate of e -sports staff has increased the gold content of e -sports practitioners, and also provides the direction of standards and efforts for young people who are willing to engage in the e -sports industry. The announcement of the certificate can attract more people to join related industries, relieve the talent gap in the industry, and provide talent assistance for the development of the digital economy in Guangdong.

Under the guidance of government departments, Tencent E -sports and Tencent Class will continue to carry out services such as e -sports training, production and broadcasting, to cultivate high -quality talents for the e -sports industry, and promote e -sports professional identification with their partners to promote the e -sports profession.The establishment of the system, thereby promoting the healthy and sustainable development of the e -sports industry.

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