The sheep had a sheep fire, why is the second level of the game that is caught in it?
Author:Zhanlu CHEERS Time:2022.09.20

Recently, a mini -game called "Sheep has a sheep" has been all over the country. This unknown game can quickly spread to make developers earn a lot of money. The drama nicknamed: The first sheep had a sheep, and the second Guanniang had a mother.
With more and more users, the game collapsed three times in two days, but everyone's enthusiasm still continued, urging to fix it quickly.
Why is it just a coat wearing a "sheep with a sheep"? In fact, the upgraded version of the "Russian square" and "elimination" make netizens want to stop?
Some relevant persons responded that this was the use of people's winning psychology. It was extremely simple through the first level. The second level and the difficulty of the difficulty caused psychological gaps, which made people want to pass the level, thus stimulating the desire to win.
In fact, the truth is far more than that.
01
Heart flow, let us want to be able to stop video games
Many people think that playing games is just leisure and entertainment, and it is not addictive. In fact, a Vietnamese game designer once said in an interview: This kind of "no brain -making game" has no story background, no complex programming, or even There is no beauty at all, and the aimless meaning of people will also attract a number of ashes players.
The game "Pixel Bird" he developed that year, just like "a sheep" today, made countless players love and hate. They felt incredible and very painful.
In fact, our so -called addicted games are because when we are playing this game, we will be completely immersed in it, and we will forget time or even forget to eat and drink water. This is because we enter the state of heart when we play the game.
In the book "Fighting Emergency, Accept yourself", Miclos explained that excellent game designers will make players in a state of heart. "You will experience the feeling of forgetting me and forgetting time," he said. "When you play the game, unknowingly, it is the early morning of the next day. This is the experience of the heart flow.
However, different people will show different regions of heart flow. Some players will eventually give up because of many challenges and overgrowths, and some players will feel bored before they challenge them a few times, and then stop. Players who are between two extremes will experience fun from the game. "The compulsoryness of the heart is very powerful, it will produce a sense of experience that is unable to get rid of it, which makes people want to stop.
Another way to keep players in the state of heart flow is to give rewards. For example, give them a new skill when defeating monsters, which can only be used in the next scenes. "When your skills have been upgraded, the monsters that could not be dealt with before can be easily defeated now," Miklos said. "Increase the difficulty first, and then give you some relatively easy tasks, then increase the difficulty again, and then give you to you Some easier tasks. Excellent game designers are to guide you into the heart flow area through this way. "
In this regard, a sheep is very simple to read 30 seconds of advertisements to get skills such as "transfer" and "shuffle" to help pass the level, and developers have made a lot of money.
02
Addicted electronic drugs
As far as a video game is concerned, it attracts players to forcefully invest in playing like a small top of a mountain. Overlooking from the mountain, the left side is a simple game valley that is easy to operate, and the right side is difficult to control the abyss of the difficult game.
The game is too easy to make people feel boring, and the game is too difficult and frustrated. Neither of these situations cannot inspire players to continue to play. But why is "a sheep a sheep" still sought after? This is necessary to mention the "most addictive" game selected by the Guardian in 2014- "Russian Block" and "Candy Smirling Legend".
In the book "Fighting Emergency, Accept yourself", these two games have been analyzed in detail.
When designing the game, the designer will adjust the difficulty of the game and keep it on the inflection point that is suitable for players. "Russian Block" is one of the first games to do this.
"This video game product is called addictive electronic drugs," said the cognitive scientist of Sheffield University in the United Kingdom, said, because it has the effect of changing people's thinking of thinking. "He explained, he explained that One of the reasons for "Russian Block" is so fascinating that it uses a psychological phenomenon called "Caignik effect".
"The wonderfulness of" Russian Block "is," Stafford continued. "It uses this unreparable mission memory bait to let us fall into the compulsive cycle of completing the old tasks and creating new tasks, and we will endlessly stop. Play on the ground, always remember to break the next level. "
Once we start and take a few steps, we will be forced to achieve this goal. This is not only because the Caignik effect occupies our brain, and the cost effect of sinking is also an important reason.
People don't want to give up easily after investing time and energy, so when a person walks on the way to send a letter to someone, he will urgently want to insist on sending the letter. When a person explores in the game for a long time, he will urgently want to continue to upgrade the customs clearance.
This is why netizens shouted to remove the first level, but "a sheep with a sheep" was full of ears.

When it comes to the temptation of "a sheep with a sheep", I have to mention this "Candy Smirling Legend".
Why do millions of people have stayed away from their mobile phones because they are addicted to the "Candy Smirling Legend" game, so that the subway has been sitting on the station, abandoning family homework, housework and work, and even indifferent to children, spouses and friends. In this game full of innocent elements, the colorful graphics are covered with the entire screen. The player's goal is to move them and move the same color together. When the three of the same icon are connected into one line, they are then eliminated (as before, they were eliminated (as before The "Gem Study Formation" released is very similar).
At the moment when the three icons are eliminated at the same time, the icons around them will also be arranged again. At this time, the color lamps flickering, points, blasting sounds, and enhanced slogans appearing on the screen, such as great, are rewards for players, all are rewards for players. Essence
Investigating the root, "Candy Smirling Legend" seized that people like to find regular brain motivations in the seemingly random distribution array. The same talent made the ancient Greeks and the ancient Romans discover swans, twins and bears in the stars. "Over time, the human brain has also evolved, and it is more and more good at discovering the beautiful things that we are unexpected. Just like the first time I found delicious food on a table," Madi Gen said, "So we more and more want to understand the reason.
Why are we so obsessed with discovering the law, especially the laws that are unexpected? "The Legend of Candy Crusting" just caters to the brain motivation shared by human beings, that is, the likes to return to the original place, restore order, and keep neat.
When you face a messy interface, you will also feel this way, you know you can rearrange them. That's why people think that "Candy Smirra Legend" has extraordinary attractiveness and fun.
The mechanism of "sheep has a sheep" is the same. The difference is that its reward is to contribute "a sheep" to your province. You will also let you see the provincial ranking on the homepage. For example, which province ranks first; or how many sheep have their own provinces, which arouses people's desire for rewards.
03

Will everyone fall into the danger of the game?
As more and more people are addicted to games, we start to question, will such a routine make everyone fall in?
In fact, not. We can see that although a large number of people are obsessed with "a sheep with a sheep" and cannot extricate themselves, many people still "scoff" the game. It is the "time assassin".
Nonetheless, we must admit that everyone has the risk of caught in the game, but the degree of risk is different.
Casual games like "Sheep with a sheep", players can play a few games in a short period of time. For example, during the gap between work, a moment of rest time between the two housework, or at one place from one place, at one place On the way to another place, these fragmented time can be used.
In the past, people may use these times to think, plan, make some preparations, think, and even have some daydreams, but in this era of every minute and every second, for many people, they cannot simply cannot To endure the time to pass the time.
Online games, especially those mobile devices, use players' compulsory behavior to fill the vacancies of these times, otherwise people will feel anxious.

At the beginning, you just wait for the coffee to cook at breakfast time and play for a few rounds. Soon after, you must play for a while before going to bed. If you have never played "a sheep", you will definitely not be obsessed with it. But it is difficult to get rid of ionic equipment at all.
Most of the reason why modern people are addicted to games is because of anxiety, loneliness, and eager to socialize. Video games occasionally play can make people feel relaxed, but if it makes you addicted to it, you must be vigilant and stop yourself. Do not let you let yourself. Video games ruined your life.
If you can't extricate yourself, please look back. The time of passing cannot be returned. During this time, we didn't get anything, but the developer had bought a big villa in the time you wasted!
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