"E -sports Beijing 2022" City Challenge officially ended the capital golden business card glowing new charm

Author:Beijing released Time:2022.09.16

On September 15th, the "E-sports Beijing 2022" City Challenge-Duanyou Group Finals, hosted by the Beijing State-owned Cultural Asset Management Center and supported by the Beijing Old name Association, was successfully held in the Beijing Beiyi International Art District. The purpose of this competition is to transport high -quality talents to the Beijing e -sports industry through various events, open up the market for the "E -sports Beijing 2022" city challenge, enhance influence, and further promote the high -quality development of Beijing's cultural industry. The game was lived through the Douyu platform, and the number of page visits reached 975,000.

The Finals of the Duanyou Group passed the "League of Legends" and integrated the traditional cultural elements of Beijing's time -honored names in the participating team names, giving distinctive Beijing -flavored cultural characteristics, promoting the spread of cultural brand value, and promoting the further inheritance and transformation of Chinese excellent traditional culture. ,develop. In the early stage of the competition, there were regional competitions through online recruitment. Four regional championship teams were competed, namely: Royal Food Garden · ST Team, Shuanghe Sheng · W1T Team, Dongya Chun · CSLG Team, and Fumuan Pavilion · SJY team. In the semi -final stage, the BO3 single defeat knockout system was adopted. Before the game, the two teams were decided to play against both sides. The two teams of the Royal Food Garden · ST and Shuanghe Sheng · W1T were promoted to the offline finals. The offline finals adopt the BO3 competition system. The players of the two teams have fully played their strength and showed excellent competitive levels. In the end, the Shuanghe Sheng · W1T team won the "E -sports Beijing 2022" City Challenge Duanyou Championship with a score of 2: 0.

It is reported that in recent years, "League of Legends" has continuously exported diversified Chinese elements, the "Zodiac" series of skin, "Blue and White Porcelain" national style linkage, and "The orphan" successfully came out ... At the same time, the high enthusiastic and high quality of Chinese audiences' high enthusiasm and high quality It has also received praise from the global audience, fully demonstrated the unique charm of Chinese civilization, and further showed the world to the world's vigorous Chinese culture core. According to the latest global e -sports market report released by third -party institutions, the number of global e -sports users in the world has currently reached 495 million, and the Chinese e -sports market revenue accounts for more than one -third of the global revenue. E -sports market. The upstream and downstream areas that are derived from the expansion of the e -sports industry have formed a two -way cycle of ecology and socioeconomic economy, promoting the Chinese team to repeatedly win the championship in international competitions, fully demonstrating the motivation and vitality of my country's cultural and technological integration. With the prosperity of the commercialization of e -sports IP, the digital economy has continued to rise, and the high -quality development of the cultural industry will reach a new level.

Based on the functional positioning of the National Cultural Center, focusing on the construction of the e -sports industry brand center, the "E -sports Beijing 2022" city challenge series activities are one of the "one -time competition" activity. The curtain of the finals also announced the official ending of the city challenge. Since late July, "E -sports Beijing 2022" has vividly shaped the "e -sports Beijing" brand image by hosting a series of online and offline events, which has effectively promoted the deep integration of cultural technology. In the future, "e -sports Beijing" will also pass various living scenarios such as e -sports, entertainment, and business districts to improve the quality of the digital cultural industry and continue to inject new vitality and new momentum into the high -quality development of Beijing's cultural industry.

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