Is "a sheep a sheep" simpler?Psychological expert: retain the player's routine

Author:Zhejiang Daily Time:2022.09.26

Zhejiang News Client Reporter Zheng Wen Correspondent Li Wenfang

I heard that "a sheep has a sheep" has become simpler?

"Sheep has a sheep" is a stack -stacked elimination game that has recently been on the entire network. Previously, it has been on the hot search many times due to the difficulty factor of customs clearance. Find 3 same patterns in a bunch of cards to eliminate. After the full -screen card is eliminated, the player can "successfully join the sheep rim" -the seemingly gameplay is simple, but the game claims that "the customs clearance rate is less than 0.1%" Essence

Since September 23, many netizens have said that the difficulty of the game is much smaller than before, and some netizens have reported that "still can't pass", and some netizens suspect that this is one of the marketing strategies of the game team. "In order to maintain activity and topics, Spend".

"Actually, it is still a routine. At first, everyone was challenging difficulties. For a long time, the motivation level declined, the number of players decreased, and the game team could only attract the players by reducing the difficulty of the task." Li Yifei, a psychologist of the hospital spiritual health department, is also one of the gamers. She analyzed the psychological factors in this game to reporters.

"The first thing to mention is the herd effect, that is, from the psychology, the Hangzhou people control the" Hang Erfeng ", which means that everyone's behavior and ideas will be affected by the group Act. "Dr. Li Yifei said that the herd effect is the social needs of each of us.

"Can't stop playing" may be self -esteem. Dr. Li Yifei said that the glory for collective glory is a form of self -recognition of individuals. The interface of this game began is the regional ranking. The player is invisible into the collective of a large sheep. Role recognition; in addition, when the game challenge fails, the phrase "give up, why not suffer yourself", instead let the player refuse to give up. When a person's self -esteem is provoked, it will stimulate a greater driving force.

Dr. Li Yifei also mentioned the law of control of control, which is what we often call the "slot machine effect". In a complete or partial uncontrollable scenario, individuals will unreasonably overcome their control of the environment or event results and generate a judgment deviation. This illusion is not an illusion, and it is different from imagination. Because most of the problems encountered in daily life can be solved by themselves, so individuals extend this illusion to accidental events.

"Sheep with a sheep" provides a few props in the design, causing an illusion of "may win", which not only provides profit -making business opportunities for game designers, but also strongly induces individuals' higher physiological awakening levels and A stronger motivation has led to the continuous game of individuals.

Is there any biological reasons behind the game "upper"? "There is a reward and punishment system in our brain to promote and suppress our behavior respectively." Dr. Li Yifei explained that the structure and function of the neural ring circuit of the reward system are closely related to the lack of pleasure. "Valuable" activities can activate the central rewarding circuit, so that the individual has a pleasant experience.

Under the influence of many factors such as physiology and psychology, players do involuntarily invest more time and energy. Will it be "sheep addiction"? Dr. Li Yifei said that in general, this possibility should not be great. After all, this is a game that lacks core competitiveness. This trend should soon pass.

However, doctors remind that if the following behaviors occur, it is still recommended to seek the help of professional doctors and psychotherapists:

1. The game time for non -working and learning purposes is more than 6 hours a day, and it lasts for 3 months;

2. The game reduces learning, work ability, and affects social functions;

3. If the game stops the game, there will be "abstinence" reactions such as irritability, sleep disorders, and physical discomfort.

In short, it is recommended that players do not affect the time period of work, study, and rest.

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